M12S - The Lindwurm
This is the intro of the first phase of M12S. For phase two, check out part 2 of this fight.
Game8 follows nukemaru, which very closely resembles how Mana did week 1 in PF, with some very minor tweaks:
- At Mortal Slayer, the tank and ranged players that flexes to the other side will always have the lowest priority by default.
- This rule also applies to tanks, which is slightly different to how Toxic Friends approaches this.
- Grotesquerie: Act 1 has the party walk on the ring of the boss's hitbox instead of walking under the boss.
- Grotesquerie: Act 2 is done as intended.
- JP has tried Alice's braindead strategy during week 1, but this was quickly abandoned, with the original source being deleted, after players have realized that this isn't braindead at all.
- Grotesquerie: Act 3 has a few minor differences compared to Toxic Friends:
- For towers in the 十 pattern, game8 has the players on the N/S platform adjust left/right, instead of up/down.
- Game8 does the invuln strategy as well for the tankbuster into spread, but they have the healers in the middle instead.
- Grotesquerie: Curtain Call's mariokart in the X pattern starts at the northwest corner.
- The guide in Nukemaru does not accurately reflect how JP PFs do the mariokart, they will start closer, at max melee range, because they also want their uptime.
- This is very prone to accidents in PF because of people not following the expected movements, so be careful if you've never done game8 before.
General notes:
- The boss will auto attack two players with the highest enmity, which means that both tanks should always have their stance up at all times.
- If any of the tanks ever died, then make sure to provoke asap while the healer keeps an eye on whoever is the 2nd aggro.
- Keep in mind that The Fixer hits absurdly hard, which ironically also serves as a good tutorial to newer players who are still new to mitigations.
- Make it a habit to be utilizing your mitigations to their fullest, because people will really die instantly if you do not contribute to the cause.
- The resolution of Grotesquerie: Act 3 requires both tanks to have their invuln up, which means you cannot use your invuln anywhere else in this fight.
- This fight lasts around 7 minutes, which means your pot windows should be at 0 and 6 minutes.
Major mechanics
- Mortal Slayer
- Grotesquerie: Act 1
- Grotesquerie: Act 2
- Grotesquerie: Act 3
- Grotesquerie: Curtain Call
- Slaughtershed
Setup
