M7S - Brute Abombinator
Game8 follows Ponikone's strat:
- Ponikone's strat is built up using OneAce for P1, ishia/sari for P2 and Lucrezia for P3.
- Ishia's P2 strategy has largely faded out, with people being more in favor of sari's strategy.
- All Pulp Smash spreads are boss relative.
- The adds in P1 are all pulled either northwest or west, depending on where it is safe.
- game8 will tell you to always pull west, which isn't always followed in PF for a good reason.
- Stoneringers 2 is done boss relative, based on the boss position after the lariat charge.
Other things to keep in mind:
- This fight has three phases, but there are no checkpoints in between.
- The burst window during P3 Debris Deathmatch is commonly delayed until the adds are petrified.
- Of course, you can always coordinate this with your party if you desire a different burst window alignment.
- If you are playing D4 RDM, then consider bursting early outside of raidbuffs before Debris Deathmatch. You will get no opportunity to burst once you're stuck with the tether.
- Players commonly pot upon entering P3, before the boss is even targetable, with the goal of aligning the last pot window with the last 2 minute burst.
- There are two Slaminator in P3 that are commonly invulned instead of soaking it as a party:
- PLD's Hallowed Ground will not be back up for the first Slaminator if he/she uses it for the first tankbuster in P1.
- The second Slaminator can always be invulned, regardless of the tank, if they choose to use their invuln in P1.
Major mechanics
Phase 1
Phase 2
Phase 3
Setup
- Phase 1
- Phase 2
- Phase 3


