Skip to main content

M7S - Brute Abombinator

Game8 follows Ponikone's strat:

  • Ponikone's strat is built up using OneAce for P1, ishia/sari for P2 and Lucrezia for P3.
  • All Pulp Smash spreads are boss relative.
  • The adds in P1 are all pulled either northwest or west, depending on where it is safe.
    • game8 will tell you to always pull west, which isn't always followed in PF for a good reason.
  • Stoneringers 2 is done boss relative, based on the boss position after the lariat charge.

Other things to keep in mind:

  • This fight has three phases, but there are no checkpoints in between.
  • The burst window during P3 Debris Deathmatch is commonly delayed until the adds are petrified.
    • Of course, you can always coordinate this with your party if you desire a different burst window alignment.
    • If you are playing D4 RDM, then consider bursting early outside of raidbuffs before Debris Deathmatch. You will get no opportunity to burst once you're stuck with the tether.
  • Players commonly pot upon entering P3, before the boss is even targetable, with the goal of aligning the last pot window with the last 2 minute burst.
  • There are two Slaminator in P3 that are commonly invulned instead of soaking it as a party:
    • PLD's Hallowed Ground will not be back up for the first Slaminator if he/she uses it for the first tankbuster in P1.
    • The second Slaminator can always be invulned, regardless of the tank, if they choose to use their invuln in P1.

Major mechanics

Phase 1

Phase 2

Phase 3

Setup