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M8S - Howling Blade

Game8 uses Nukemaru as base, while incorporating some other strategies that were prevalent in early weeks:

  • Stonefang is done using a fixed position, which originated from Idyll (Kanatan).
    • Windfang is color coded partners.
  • Millennial Decay is done using IQ6000.
  • While JP solves Beckon Moonlight using half the room, the EN PFs prefer the quad strategy instead.
  • The game8 lineup for Ultraviolent Ray is TRMH, not to be confused with THRM which originated from Toxic Friends Raidplan.
  • At the start of Twofold Tempest, the DPS are to rush to the support island before the teleporters turn red in order to prevent the tether from starting in the middle.
    • This is not a requirement obviously, but this is part of the game8 strategy and thus the preferred approach by the JP players.
  • Lone Wolf's Lament is resolved using Alice's strat, which is basically how woops/MrHappy resolved it in week 1.
  • The last Ultraviolent Ray is infamous for being chaotic and having many different strats in an attempt to make it easier to coordinate:
    • EN prefers Rinon UV4 while JP prefers you to just try and get back to your Quake III islands.
      • At the end of the day, none of the strategies circulating actually addresses the actual issue of this chaotic last Ultraviolent Ray, so use your common sense instead and eyeball it.
  • Howling Eight is done 81128, which means party stack > MT invuln > ST invuln > both tanks > party stack, in that order:
    • Howling Eight is rotated counterclockwise (go right facing boss).
      • Make sure that everyone is on the same wavelength here, you absolutely do not want someone to teleport the wrong way and cause a tower to spawn at the other side of the map.

Other things to keep in mind:

  • This fight has two phases with a transition cutscene inbetween, but there are no checkpoints in between.
  • There are two Great Divide during phase 1, which is commonly cheesed through invuln.
    • Decide amongst the tanks who is going to invulns first, just keep in mind that this attack targets the player with the highest aggro.
      • As WAR, you want to be invulning the first Great Divide in order for your invuln to be back up for the first Twinbite in P2.
      • If you can't decide and there's no WAR, then MT first and ST second always works.
  • Only WAR can cheese Elemental Purge while still having a low enough cooldown for the invuln to be back up during Howling Eight.
    • This forces WAR to invuln the 3rd tower during Howling Eight instead, so make absolutely that the intentions are communicated beforehand!
  • There's 82 seconds between the first and the last tower in Howling Eight, which means your 90s second mitigations, if you have them, will not be up for the last tower if you used them in the first tower.
    • WAR/PLD can use their 90s very early instead if they want, since their shield lasts 30s.

Major mechanics

Phase 1

Phase 2

Setup