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M8S - Beckon Moonlight

We're at the final major mechanic of phase 1, which is Beckon Moonlight. Similarly to the normal mode, the boss will create a clone at each cardinal of the arena, which will do a halfroom cleave in the order that they appear. The mechanic by itself is already fast to begin with, but the problem in this version is that Howling Blade will also combine this attack with Terrestrial Rage, which is the stack/spread from the previous mechanic.

Although simple in design, this mechanic is genuinely hard and possibly even harder if you're doing the game8 strategy, so do not underestimate this mechanic. Whether you can prog P2 or even clear this fight is heavily dependent on how consistent you are in this mechanic as a whole.

This mechanic has two strategies: The EN PFs will prefer one quadrant, while game8 will use the full half room.

Beckon Moonlight - One Quad

As the name of the strategy suggests, this approach only uses one quadrant to resolve all the stacks and spreads. Pair the 1st and 2nd clone, and the 3rd and 4th clones together, and identify how they will cleave the rooms. Each of the pair cleaves will always leave behind one quadrant which your party can utilize for the stack/spread.

The available space is limited, but once you know what to look for as reference, then the fact that the party is so tightly squished together wouldn't even matter. The melee players can use the ring of the boss's hitbox as reference, while the ranged players can draw lines by using the cardinal waymarks as reference.

Once the first set of stack/spread is resolved, wait until the 2nd clone has dashed before you go to the 2nd quadrant. If you're lucky, then both safe quadrant might be one and the same, which means you can just stay where you are without having to move much at all.

Example 1
Spread > Stack
Example 2
Stack > Spread

Post-Beckon Moonlight

Regardless of which strategy you used for Beckon Moonlight, the mechanic is not over yet! After the last clone has dashed, immediately make a dash to the closest cardinal spot that you can find, because a wave of stone wolf heads will fire their line AoEs soon, making everywhere except the cardinals unsafe. This is followed up by either Windfang or Stonefang, but with the speed cranked up to eleven.

You were warned at the start of this fight that this will make a return, so hopefully, your pattern recognition is good enough that you are capable of solving this mechanic without much trouble.

WindfangStonefang

You're almost done if you've survived Windfang/Stonefang. The boss will use Tracking Tremors, which is the multi-hit stack marker you've seen before in Millennial Decay. Once again, try to time your 15s mitigations to the last second, because this stack marker is followed up by two Extraplanar Pursuit.

You must kill the boss before he uses the 2nd Extraplanar Pursuit, or he will become untargetable and use a third Extraplanar Pursuit after declaring that he has won the fight, wiping your party on the spot. Generally, you want to save your potion and/or LB3 for phase 2, but if push comes to shove, use them so that you don't fail the DPS check here.