Cultural differences between DCs
While each datacenter follows the same common sense (don't be an asshole and don't trap), each datacenter has their own culture and conventions when it comes to conducting raids. They are not set rules, but these references should give readers a good idea as to why something in a datacenter is decided as it is.
- Mana (JP)
- Aether (NA)
- Elemental (JP)
- While raiding in Mana, everyone in the party is expected to be able to communicate in Japanese or at the very least, understand basic Japanese to some decree.
- Once a PF is filled, the party leader will post the macro before heading into the instance.
- This is your opportunity to call your position.
- Mitigation plans will be shared as well if there are preferences.
- Apologizing for making mistakes and forgiving those people is the norm.
- This does not mean that the Japanese raiders will not blacklist you if you mess up too much or are caught trapping.
- A common phrase used is "[Your role]大丈夫ですか?" if someone is messing up in mechanics.
- There's no ill intent behind this question, the Japanese raiders are just checking up on you and they will help explain what you did wrong if you caused the wipe.
- Abandoning duties are done by either calling for last (次のラストです) or by silently voting to abandon.
- Ragequitting (suddenly leaving without saying anything) is considered rude and will get you blacklisted across the datacenter.
A characteristic culture of JP raiding is the heavy use of macros. Once a macro has been shown, each player will then call out the position that they want to take. Below is an example of a JP P9S macro that is translated to English.
■ Spread ■ Pairs (Rotate ccw for ×)
D3 MT D4 MT/D3
H1 ★ H2 H1/D1 ★ H2/D4
D1 ST D2 ST/D2
■ Archaic Demolish (4:4 stacks)
West:MTH1D1D3 / STH2D2D4 :East
■ Scrambled Succession (Mario Kart)
Nothing:Start at 1, drop blue AoEs at walls
Towers:6 → 8 → 2 → 4
Fire:2 → 4 → 6 → 8 ※45° ahead of tower
■ Beast Phase
Poison:CW from 12 o'clock D → T/H
Cone AoEs:T/H → D
■ Chimeric Succession (Limit Cut #2)
1 → E 2 → W 3,4 → N No debuff → S
Positions
Most of the positions actually already have a predetermined default. Except for D1 and D2, calling out positions is not on a first come first serve basis in a regular party. If you intend on deviating from the defaults, make sure that you communicate this with your party.
WAR > DRK > GNB > PLD | |
PLD > GNB > DRK > WAR | |
Pure healer | |
Barrier healer | |
Melee DPS | |
Any DPS, but usually the 2nd melee DPS | |
Physical ranged DPS | |
Magical ranged DPS |
Strategies and priority system
If a mechanic exists in which a priority system is required, the order is fixed from highest to lowest priority:
This means that in all cases, the MT has the highest priority while D4 has the lowest priority in almost every mechanic.
As for the other things to keep in mind:
- JP mainly follows game8 and FFO (JP forum). The JP players want a strategy that clears easily with randoms, so they are not flexible to introducing minor changes, especially when the change is catered towards parsing.
- JP strategies prefers splitting the map between north (G1) and south (G2) halves. If its unfeasible or if they want consistency on other parts, they will split it west (G1) and east (G2) instead.
- JP do not like burdening support players. If given the choice of having either TH or DPS adjust, they will make the DPS move.
- JP strategies prefers not to make the MT do extra movement just in order to make a mechanic easier for the rest of the party.
NA is a North American FFXIV datacenter and the datacenter everyone believes that has the best raiders of NA for some reason.
- The language used in Aether while raiding is primarily English.
- Ragequitting is considered normal, don't be surprised if people just straightup leave without saying anything.
A characteristic culture of NA raiding is the heavy use of waymarks to determine positions and groups, and the free for all style in setting up positions. Below is an example of NA doing basic clockspots in P9S. Keep in mind that more waymark setups can follow depending on the mechanics of a fight. Likewise, as role positions become more fixed, it is also normal that some waymarks are skipped to save time.
Positions
All spots are first come first serve, unless the other person is willing to give up the spot for you.
First come first serve. NA doesn't care if you're WAR. Even a PLD will attempt to MT if you allow him to. | |
First come first serve. There is no distinction between pure and barrier healer. | |
First come first serve. Melee will usually take D1 and D2, while the ranged will take D3 and D4. There is no distinction between a physical ranged and a magical ranged DPS. |
Strategies and priority system
For resolving mechanics that requires a priority system, NA strategies relies on light parties to fix the position as much as possible. In case of a conflict, the acting melee flexes for his/her ranged partner.
The melee players needs to be watchful of their partners and adjust for them when necessary.
As for the other things to keep in mind:
- NA strategies are all over the place, ranging from toolboxes, pastebins and videos.
- If an uptime strategy exists, then there will always be someone in NA trying to popularize it as a PF strategy, no matter how bad it is for reclears on the long run.
- Group 1 takes north and west, while group 2 takes south and east. If there's a conflict, like MT and H1 having to act first, the melee (MT in this example) will adjust and flex to the group 2 spot.
- NA design strategies that try to cater to the DPS. If given the choice of having either TH or DPS adjust, they will place the burden on the TH.
- NA does not always have a 100% agreed on strategy for all the mechanics. It is thus important to double check what the PF description says.
Elemental is a Japanese FFXIV data center and it is home to the English-speaking raiders who live in the Asia and Oceania regions.
- Elemental does have Japanese players, but they are rare now due to datacenter travel.
- The language used in Elemental while raiding is thus primarily English, unless you join a Japanese party.
- Once the PF fills, the macro will be posted only after they enter the instance.
- This is your opportunity to call your position.
- Mitigation plans will be shared as well if there are preferences.
- Elemental raiders will assume you will own up to your own mistake, whether you say "my bad" or not.
- If you're struggling with a mechanic or if you need advice, the general expectation is that you take the initiative yourself to ask the question.
- Ragequitting (leaving without saying anything) will likely not earn you a blacklist, but doing anything that leaves a bad impression isn't a good idea.
- The raiding community is small in Elemental, so word will quickly spread around whether you do something good or bad.
Just like Mana, Elemental also uses macros and JP strategies by default. The big difference between Elemental and Mana though, is that Elemental are willing to adapt other strategies if the English-speaking raiders dislike what the JP are doing. As a result, Elemental has its own unique culture that is not completely the same as of that of Mana. Below is an example of a P9S macro, but with the Mario Kart replaced by the Intercard (JP Braindead) strategy.
■ Spread ■ Pairs (Rotate ccw for ×)
D3 MT D4 MT/D3
H1 ★ H2 H1/D1 ★ H2/D4
D1 ST D2 ST/D2
■ Archaic Demolish (4:4 stacks)
West:MTH1D1D3 / STH2D2D4 :East
■ Scrambled Succession (Intercard)
Towers:6 → 8 → 2 → 4, Fire:2 → 4 → 6 → 8
Blue:2x (Between 1+3) → 2x (Between 5+7)
Fire:2x (Between 5+7) → 2x (Between 1+3)
■ Beast Phase
Poison:CW from 12 o'clock D → T/H
Cone AoEs:T/H → D
■ Chimeric Succession (Limit Cut #2)
1 → E 2 → W 3,4 → N No debuff → S
Positions
Most of the positions actually already have a predetermined default. Except for D1 and D2, calling out positions is not on a first come first serve basis in a regular party. If you intend on deviating from the defaults, make sure that you communicate this with your party.
WAR > DRK > GNB > PLD | |
PLD > GNB > DRK > WAR | |
Pure healer | |
Barrier healer | |
Melee DPS | |
Any DPS, but usually the 2nd melee DPS | |
Physical ranged DPS | |
Magical ranged DPS |
Strategies and priority system
If a mechanic exists in which a priority system is required, the order is fixed from highest to lowest priority:
This means that in all cases, the MT has the highest priority while D4 has the lowest priority in almost every mechanic.
As for the other things to keep in mind:
- Elemental mainly follows Tuufless. You can join his discord here. Reminder, he does not make the strategies, he only puts up JP strategies and what is popular in Elemental.
- Elemental is influenced by outside sources. The datacenter will mainly try to follow JP PF strategies, but once a strategy becomes popular enough in the early weeks, it might effectively replace the JP equivalent.
- The Japanese players will not use the English strategy, even if you join a Japanese party in Elemental. Players need to learn both Elemental and Mana strategies if they want to play with both English and Japanese players.