FRU Intro
Majority of the PFs follows this specific pastebin: https://pastebin.com/4UtwvXQu
- There are some minor differences in the DPS priority, double check with your party whether it is D1234, D3412 or D3124.
Changes are to be expected soon, but should likely be minimal and have no bearing in understanding how the mechanics work.
Damage down penalties
Debuff | Description |
---|---|
Taking any damage that results from failing a mechanic will inflict a damage down. The observed damage penalty is at least -90%, effectively making dying and reviving more optimal than just letting the timer run out in most cases. | |
Newly introduced in this ultimate, this debuff is applied whenever a stack mechanic was not soaked by the minimum required amount of players. E.g. a stack meant for 4-players is only soaked by 3-players, resulting all three players getting a Mark of Mortality. Functionally, this debuff is the same as a damage down and should be avoided at all cost. |
Setup
There are currently multiple waymarks going around, which will affect Crystallize Time and Fulgent Blade.
- Default clockspot waymarks
- Inner clockspot waymarks (Tuufless)
- OCE waymarks
Default clockspot waymarks
The one most commonly seen in PF, with some variations as to how far they are placed from the center.
{"Name":"FRU Elemental","MapID":1006,"A":{"X":100.0,"Y":0.0,"Z":88.5,"ID":0,"Active":true},"B":{"X":111.5,"Y":0.0,"Z":100.0,"ID":1,"Active":true},"C":{"X":100.0,"Y":0.0,"Z":111.5,"ID":2,"Active":true},"D":{"X":88.5,"Y":0.0,"Z":100.0,"ID":3,"Active":true},"One":{"X":91.5,"Y":0.0,"Z":91.5,"ID":4,"Active":true},"Two":{"X":108.5,"Y":0.0,"Z":91.5,"ID":5,"Active":true},"Three":{"X":108.5,"Y":0.0,"Z":108.5,"ID":6,"Active":true},"Four":{"X":91.5,"Y":0.0,"Z":108.5,"ID":7,"Active":true}}
Inner clockspot waymarks
Inner waymarks, showing you the bare minimum of where you have to stand during Crystallize Time in order to not fly into the wall during the rewind. This is the one used by Tuufless. In case you're used to the other waymarks, make absolutely sure to stand beyond where the waymark suggests.
{"Name":"FRU Tuufless","MapID":1006,"A":{"X":100.0,"Y":0.0,"Z":90.0,"ID":0,"Active":true},"B":{"X":110.0,"Y":0.0,"Z":100.0,"ID":1,"Active":true},"C":{"X":100.0,"Y":0.0,"Z":110.0,"ID":2,"Active":true},"D":{"X":90.0,"Y":0.0,"Z":100.0,"ID":3,"Active":true},"One":{"X":92.929,"Y":0.0,"Z":92.929,"ID":4,"Active":true},"Two":{"X":107.071,"Y":0.0,"Z":92.929,"ID":5,"Active":true},"Three":{"X":107.071,"Y":0.0,"Z":107.071,"ID":6,"Active":true},"Four":{"X":92.929,"Y":0.0,"Z":107.071,"ID":7,"Active":true}}
OCE clockspot waymarks
Waymarks from Materia DC that combines the two most used waymarks. This is my personal favorite.
{"Name":"FRU OCE","MapID":1006,"A":{"X":100.012,"Y":0.0,"Z":91.275,"ID":0,"Active":true},"B":{"X":108.293,"Y":0.0,"Z":100.026,"ID":1,"Active":true},"C":{"X":99.964,"Y":0.0,"Z":108.349,"ID":2,"Active":true},"D":{"X":91.969,"Y":0.0,"Z":99.987,"ID":3,"Active":true},"One":{"X":90.977,"Y":0.0,"Z":90.679,"ID":4,"Active":true},"Two":{"X":109.154,"Y":0.0,"Z":90.916,"ID":5,"Active":true},"Three":{"X":109.042,"Y":0.0,"Z":108.973,"ID":6,"Active":true},"Four":{"X":90.987,"Y":0.0,"Z":108.899,"ID":7,"Active":true}}