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M11S - Ultimate Trophy Weapons

Hopefully your party did not commit any resources to healing after the last Raw Steel Trophy, because the boss will use Charybdistopia here to drop everyone's HP down to 1.

Ultimate Trophy Weapons

The trophy weapons are back! However, you are not dealing with regular trophy weapons this time, as the boss uses Ultimate Trophy Weapons instead to summon his weapons.

What makes this ultimate version of trophy weapons different compared to the normal one is as follows:

  • You now have to deal with 6 trophy weapons consecutively, compared to the usual 3.
  • The direction can either be clockwise or counterclockwise, depending on how the weapon spawns in.
  • The last four trophy weapons will create a tornado, up to four in total on each cardinal direction, each firing two protean cones at the two closest players.
    • Touching the tornado itself will knock you back and give you a damage down.

The last bulletpoint is actually the most important, because this now means that this mechanic is a bodycheck, which means that you are not allowed to die during the Assault Apex.

But as for the trophy weapons, those function exactly the same as usual, so mitigate them properly, do mechanics and don't die. If you need a reminder as to when it is the time for you to go to your tornado, then remember that the final trophy weapon is always at A, no matter whether the boss rotated clockwise or counterclockwise.

Clockwise example
Counterclockwise example

Upon resolving the tornadoes, the Tyrant will initiate his final transformation with One and Only, which by itself is a strong physical raidwide that requires at least 4 mitigations to survive. Heal up and mitigate as necessary, you have plenty of time until the boss finishes his cast.

The first instance of Great Wall of Fire will happen soon, so whoever is going to invuln first should provoke asap to establish the main aggro.