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P12S - Caloric Theory 1

Athena will cast Crush Helm, which is a five-hitting tankbuster that targets the two players with the highest enmity. The tankbuster will first deal four small strikes which inflicts a stack of vulnerability debuff each. After the initial four strikes, the 5th strike will be the actual tankbuster that deals a high amount of damage that is fatal to anyone that isn't a tank. The vulnerability debuff stacks can be cleansed with either Esuna (healers) or The Warden's Paean (BRD). If the vulnerabilities are not cleansed in time, then the resulting tankbuster will be fatal to the tanks.

The standard method of dealing with this mechanic is to assign one healer to each tank and cleanse the debuff before the 5th strike happens, but there are some other non-standard ways of dealing with this mechanic if the party contains certain roles:

  • If the party has a WAR, then the other tank can opt to just use his invuln instead.
    • Keep in mind that the tank cannot use his/her invuln again for the rest of the fight.
  • A PLD can soak all the debuff stacks by using Cover on his/her co-tank, which means only one person is required to cleanse the PLD.
    • The PLD can go even a step further by having everyone in the party hyper mitigate the PLD, which allows the PLD to take both tankbusters alone.
    • Otherwise, both tanks needs to start running in opposite directions after the third hit in order to break the Cover.
  • BRD have The Warden's Paean, which is basically an instant cast Esuna.
    • The BRD can effectively replace one of the healers in the cleansing duty.
    • If the party has both a BRD and a PLD, then the mechanic can be resolved without involving any healers.

For reference regarding the Esuna cast timing, the healers must start casting Esuna on the 3rd stack or the cleanse will not happen on time.

Caloric Theory 1

Once the tankbuster has been resolved, Athena will now start casting Caloric Theory to signal the start of the next major mechanic. During the cast, one random support and one random DPS will have a fire beacon glowing above their heads.

The fire beacon does two things. First, it guarantees that this player will get the Atmosfaction debuff, which will be explained in the next section below. Second, one of the two fire beacons will take a two-man stack attack once Athena finishes casting Caloric Theory. Taking this attack alone is fatal and will cause Caloric Theory 1 to become unresolvable before it even begins.

Once Caloric Theory goes off, Athena will inflict a numerous of debuffs on all players:

  • All players will get Close Caloric.
  • Four players will receive Atmosfaction with a 23 seconds timer.
    • The players with a fire beacon are guaranteed to receive Atmosfaction.
  • Four players will receive Pyrefaction with 12 seconds timer.
    • After the first Pyrefaction goes off, two random players will be selected again for Pyrefaction.
  • A player can never get both Pyrefaction and Atmosfaction at the same time.
DebuffDescriptionAdditional notes
Close Caloric
All players with Pyrefaction will start with one stack of this debuff. Players with Atmosfaction start with two stacks instead. The stack increases by one for every fire damage you take or by simply moving. Once you've gained a stack from moving, it will increase further after every 9 yalms. If the stack ever hits 5, then the player will explode and wipe the party. Dying will also cause the player to explode.

For reference as to how much 9 yalms is, check the image to the right.
Pyrefaction
Upon the timer of this debuff running out, the player will take a fire attack that needs to be soaked with two people. Taking this attack will increase Close Caloric stack by 1. This attack is fatal if taken alone or if there are no other non-Pyrefaction players inside the blast radius. Players with Pyrefaction are easily recognizable by a giant flame above their head.

Although a non-Pyrefaction player can soak multiple Pyrefaction blasts and survive, it will still cause a wipe later on due to the player having accumulated too many Close Caloric stacks.
Atmosfaction
Upon the timer of this debuff running out, an aero circle will go off around the player. Any other player who gets hit by this aero circle will be sent flying across the arena. Because of Close Caloric, the player who was sent flying will also explode due to having moved too much.

The image on the right shows you roughly how big the aero AoE is.

In order to resolve this mechanic correctly, each player with Pyrefaction needs to stack together with someone who does not have a Pyrefaction debuff. The players with Atmosfaction in the meantime must make sure that their aero does not hit anyone once it goes off. Resolving Pyrefaction will inevitably increase your Close Caloric stacks due to the fire damage taken, so each player will only have 9 yalms worth of movement at most to resolve Caloric Theory 1. As a general rule, avoid unnecessary movements and walk in a straight line without doing any weird movements. If you mess up by moving wrongly, then there's no turning back!

This mechanic would be fairly straightforward, if it weren't for the fact that the movements are limited due to Close Caloric. Thus, in order for the party to deal with this situation effectively, the party needs to quickly preposition themselves in a way that allows them to resolve all the incoming mechanics with the least amount of movements as possible. How the party should preposition is dependent on the strategy used to resolve Caloric Theory 1.

Elemental uses the role-based papan. This version of Papan fixes all ranged players on the waymarks as part of the initial setup. Everyone else stacks in the center. The two-man stack on the fire beacon is resolved by making use of its large explosion range, which allows the party in the center to help stack it. The west waymark is reserved for the support fire beacon while the east waymark is reserved for the DPS fire beacon.

H1, H2, D3 and D4 prepositions themselves on their respective waymarks. Everyone spreads out in order to make it easier to see the player with the fire beacon.
In this example, H1 and D2 are chosen as fire beacons. The H1 can stay, while D2 goes to east and swaps with D4. D4 is no longer on a waymark as a result.
Everyone who are not inside a waymark must stack directly in the center. The fire beacon players should not stand exactly at the center of their waymarks, but they should stand closer to the group of people at the center instead. This should ensure their survival if a two-man stack goes off on one of the fire beacons. In this example, the two-man stack explosion goes off on the DPS fire beacon.
Here is an example if everything went well. Make sure to heal up once the cast goes off.
Pyrefaction and Atmosfaction are now assigned to the players. The goal here is to pair every Pyrefaction with an Atmosfaction. The following priority system is used for the assignment:

CCW from West: H1 > MT > ST
CW from North: D4 > D1 > D2

Keep in mind that ranged players starts first! The priority system here does not follow the usual JP convention.
In this example, D1 and D4 has Atmosfaction, while MT and ST have the Pyrefaction debuff. Using the priority system, the assignment would be as follows:
  • D4 goes north.
  • D1 goes south.
  • MT goes west.
  • ST takes east.
If everything was done correctly, then there should be an Atmosfaction and Pyrefaction on each waymark.
Wait until the first set of Pyrefaction goes off. Once the first set of Pyrefaction is resolved, heal up. The party will take a lot of damage during this mechanic.
All players with Atmosfaction need to run away from the center. Players on north and south should move to the next intersection, players on west and east should touch just the edge of the outside waymarks.

Amongst the four players who initially had Pyrefaction, two random players will now be inflicted with Pyrefaction again. These players must now resolve the two-man stacks on the west and east waymarks. Always prioritize clockwise rotation unless rotating clockwise matches you with the wrong partner.
Atmosfaction and the 2nd set of Pyrefaction will now resolve.
Make absolutely sure that your debuffs have expired first before you start moving.

Some general tips to keep in mind while doing Caloric 1:

  • It is not necessary to be exactly on top of your partner when resolving Pyrefaction. Simply being close to them is sufficient.
  • Take your time. You have more than 10 seconds before each Pyrefaction stack goes off.
  • You can preemptively move to your correct spot by looking at the debuffs of other players in order to calculate ahead.
  • Players with Pyrefaction have a giant flame above their head. Use that to your advantage.